vulkan: Fix cross-fade node coordinates
authorMatthias Clasen <mclasen@redhat.com>
Sun, 8 Oct 2017 15:26:53 +0000 (11:26 -0400)
committerMatthias Clasen <mclasen@redhat.com>
Sun, 8 Oct 2017 15:31:55 +0000 (11:31 -0400)
This is the same fix as was just committed for blendmode nodes.

gsk/gskvulkanrenderpass.c

index dc1a88d007e3c7674f8cda29f307e169ef9e7a32..a216faea084af2370fb5b21c81520353dc9dd928 100644 (file)
@@ -1014,14 +1014,14 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass  *self,
                                                                             render,
                                                                             uploader,
                                                                             start,
-                                                                            &start->bounds,
+                                                                            &op->render.node->bounds,
                                                                             clip,
                                                                             &op->render.source_rect);
             op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
                                                                              render,
                                                                              uploader,
                                                                              end,
-                                                                             &end->bounds,
+                                                                             &op->render.node->bounds,
                                                                              clip,
                                                                              &op->render.source2_rect);
           }